PET GUIDE



A. Overview

Pet system lets us tame monsters and make them our companion in party. Section B & C is enough if you choose the pets to be additional decoration on your land (house).

Sistem pet membuat kita dapat menjinakkan monster dan membuat mereka menjadi anggota tambahan pada party. Seksi B dan C cukup jika anda hanya ingin pet sebagai dekorasi tambahan di rumah (lahan) anda.

B. Tamer Skill


There are two types of skills, those for taming and those for assisting pet in battle. Your stat doesn't affect taming skill, so you can use this skill on any char that has spare SP. Important skills are Taming, Skillful Capture, and Careful Capture (total 30 SP). However capturing time limit is very tight without adding some Capture Technique, so it's better to invest at least 10 SP on it. If you use high level char, the maximum level limit bonus of Capture Technique doesn't really matter.

Ada dua tipe skillnya, yaitu untuk menjinakkan dan untuk membantu pet dalam pertempuran. Status tidak berpengaruh kepada skill taming, sehingga skill ini dapat digunakan oleh karakter yang memiliki skill poin sisa/ekstra. Skill pentingnya adalah Taming, Skillful Capture & Careful Capture (total 30 SP). Akan tetapi batas waktu penangkapan sangat sempit tanpa didukung oleh Capture Technique, jadi sangat disarankan untuk invest paling tidak 10 SP untuk skill tersebut. Jika anda menggunakan karakter level tinggi, bonus batasan maximum level dari Capture Technique tidak penting.

1. Taming (300 MP)
Active skill used for taming a pet. Level of this skill affects the level limit of monsters that you can tame, additional time limit when taming, and chance of breaking the cage when failed to tame.
Skill aktif yang digunakan untuk menangkap pet. Level dari skill ini berpengaruh terhadap batasan level dari monster yang dapat dijinakkan, tambahan waktu ketika menjinakkan dan kesempatan untuk merusak kandang ketika gagal menjinakkan.


Skill Lv Time Cage Breaks Monster Lv
1 +1 sec 90.00% Your Lv-9
2 +2 sec 80.00% Your Lv-8
3 +3 sec 70.00% Your Lv-7
4 +4 sec 60.00% Your Lv-6
5 +5 sec 50.00% Your Lv-5
6 +7 sec 40.00% Your Lv-4
7 +9 sec 30.00% Your Lv-3
8 +11 sec 20.00% Your Lv-2
9 +13 sec 10.00% Your Lv-1
10 +15 sec 0.00% Your Lv

2. Capture Technique I & Capture Technique II
Passive skill that adds time limit and maximum level of monster to be captured. When both skills are lv 9, the maximum level is +10. If your tamer is a high level character, maxing this skill is not important.

Skill pasif untuk menambah batasan waktu dan maksimum level monster yang  dapat ditangkap. Ketika kedua skill ada pada level 9, maksimum level yang ditambahkan adalah +10. JIka karakter tamermu adalah karakter level tinggi maka skill ini tidak penting.
Skill Lv Time Monster Lv
1 +1 sec 1
2 +2 sec 1
3 +3 sec 2
4 +4 sec 2
5 +5 sec 3
6 +7 sec 3
7 +9 sec 4
8 +11 sec 4
9 +13 sec 5
10 +15 sec 5

3. Skillful Capture
Passive skill that gives the possibility of increasing the level cap of your tamed monster. Level cap is random between the monster's base level+0 up to +10. This skill also increases the minimum level increases. Each level adds +1 level. At level 10,all my captured monsters have a minimum of +5 lv and maximum of +10 lv, so it seems that every 2 level of this skill adds +1 to the minimum level bonus.

Skill pasif yg memberikan kesempatan untuk menambah level maksimum dari monster yang anda jinakkan. Tambahan maksimum levelnya bersifat acak antara +0 sampai +10. Skill ini juga menambahkan minimum level yang dinaikkan, setiap 2 level skill menambahkan +1 level. 
Pada level 10 semua monster yang ditangkap minimal ditambahkan +5 level dan maksimum +10 level. 

 Skill pasif yang memberi kesempatan untuk meningkatkan pertumbuhan potensial dari monster yang dijinakkan. Pada level 10, bonus untuk setiap status yang ditambahan adalah acak dari +0 sampai +10.
4. Careful Capture
Passive skill that gives the possibility of increasing the tamed monster's growth potential. At level 10, the bonus potential of each stat is random from +0 to +10.


5. Pet Heal (100 MP)
Active Skill to heal your pet's HP. Skill level and your weapon affects heal amount and casting time. The percentage part of heal amount is calculated from your pet's Max HP. Please note that if your pet has HP Gain skill, the Max HP shown at status screen is not correct. Bow is the fastest, staff is second fastest, and other weapons are slowest.

Skill aktif untuk menyembuhkan HP pet anda. Skill level dan senjata yang digunakan memperngaruhi jumlah heal dan waktu casting. Persentase jumlah heal berdasarkan jumlah maksimum dari HP pet anda. Note: jika pet anda punya skill HP Gain, HP yang tertera pada status tidak benar.
Casting tercepat adalah Bow, kedua Staff dan terlambat adalah jenis senjata lainnya.

Skill Lv Heal Amount Casting Time(s)
Bow/Staff Other Bow Staff Other
1 100 + 17% HP 100 + 2% HP 3 4 6
2 200 + 20% HP 200 + 5% HP 3 4 6
3 300 + 22% HP 300 + 7% HP 3 4 6
4 400 + 25% HP 400 + 10% HP 2.5 3.3 5
5 500 + 27% HP 500 + 12% HP 2.5 3.3 5
6 600 + 30% HP 600 + 15% HP 2.5 3.3 5
7 700 + 32% HP 700 + 17% HP 2 2.7 4
8 800 + 35% HP 800 + 20% HP 2 2.7 4
9 900 + 37% HP 900 + 22% HP 2 2.7 4
10 1000 + 40% HP 1000 + 25% HP 1.5 2 3

6. Pet MP Charge (300 MP)
Active Skill to heal your pet's MP. Each level heals 100 MP, so it heals 1000 MP by level 10. Casting time is affected by your weapon and skill level.

Skill aktif untuk mengisi MP dari pet anda, Setiap level mengisi 100 MP, sehingga lv 10 mengisi 1000 MP. Waktu casting bergantung pada senjata dan skill level.


Skill Lv Heal Amount Casting Time(s)
Bow Staff Other
1 100 4.5 6 9
2 200 4.5 6 9
3 300 4.5 6 9
4 400 4 5.3 8
5 500 4 5.3 8
6 600 4 5.3 8
7 700 3.5 4.6 7
8 800 3.5 4.6 7
9 900 3.5 4.6 7
10 1000 3 4 6


C. How To Acquire A Pet


Pet can be acquired through several ways: 

A. Tame a field monster
B. Feed stray pet in your land
C. Buy/Ask from other players. 
Tamed pet comes in a cage where you can release in your land. Once released, it cannot be put back into a cage, thus becomes untradable.
Pet bisa didapatkan lewat beberapa cara :
A. Menjinakkan sendiri monster di field/dungeon
B. Memberi makan monster liar di rumah/lahanmu.
C. Membeli atau meminta bantuan dari player lain.
Pet yang dijinakkan berbentuk kandang/cage yang dapat dikeluarkan di rumah/lahanmu. Sekali dikeluarkan dari kandang/cage pet tidak dapat dimasukkan kembali, sehingga tidak dapat ditransaksikan.


C.1. Tame A Field Monster


To tame a monster, we need to learn Taming skill. Every monster has different base time limit for capturing. Upon failure, the cage might break and you lose it. You can only tame monster that is weaker than you (lower level). Not every monster available to tame. If it says"Unavailable target", means that monster cannot be tamed. If it says "Doesn't meet the condition", means your char level is too low for it. Tamed monster starts at level 1, and can be leveled up to its level cap. First step to tame a monster is to weaken it as much as you can. The lower the HP, the easier it is to capture. After you get to about 5-10% HP, cast "Taming" skill and watch the green bar filled up. Do not kill the monster! You can just run in circle or attack another monster while waiting. If the green bar filled up within time limit, the monster is captured. A pet acquired by this method will have a maximum +10 level cap of its original level. The pet's element will follow the original monster's element.

C.2. Feed Stray Monster in Your Land


Another way to get pet is from your land. A stray monster will randomly comes to your land and you can feed them a small pet food (gives 5% affinity when stray is "normal", or 10% when it is "hungry"). This monster will become your pet once its affinity reached 35%. So the fastest you can catch a stray is by feeding it 3 times within 20 hours:
0% → 10% (first time)
10% → 20% (wait 8 hours)
20% → 30% (wait 8 hours)
30% → 35% (wait 4 hours) 


Pet acquired by this method can have a higher level cap, that is based on your character's highest level. Level is always a multiply of 10, so if your highest level is 85, your stray monster level is level 80. If you already have a capped character (125 right now), then your stray monster is level 120. For this reason, stray monster can be way more powerful than the tamed one, but it's very hard to get a good one.

If you feed a stray monster, it will stay in your land until it becomes your pet, or it is released. If you don't feed it, another type of stray monster can come to your land. Every hour has different monster, i.e. if at 7am a Kijimu visits your land, but not fed, at 8am you will have another kind of monster coming to visit. So if you want a specific pet, you have to check back every hour. The kind of stray coming to land is the same for everyone, so if you find a Kijimu, all other players also will find a Kijimu at that hour.

Known stray monsters are:
Goblin - Fire
Frosch - Water
Colon - Earth
Shell Mask - Earth
Pico - Wind
Coryn - Light
Kijimu - Light
Hound - Neutral
Torpo - Neutral
Raffy - Neutral
Wooly - Neutral
Vanilla Potum - Neutral


D. Pet's Properties


Every pet has different properties. Understanding each property can help us choose which pet is best for our needs. These properties can be seen at pet cage's description. Stray pet's properties cannot be seen until it is successfully captured.






To use the pet, go to your land (Menu > Logout > Go to Your Land) and choose "Pet Management" menu. Choose "Let Pets Out" and choose your desired pet. Once let out, it cannot be put back into a cage for sell. However, you can hibernate pets that is not in use. The amount of active pet that can roam around in your land depends on your land's size. The smallest land can hold 2 pets, the largest one can hold 6 pets. Active pets can be called for party and can get hungry, while those in hibernation cannot. In the beginning, you are given 5 hibernation slots. This storage can be upgraded up to 100 slots by buying using spina/orb. First additional slot cost 10k, second slot cost 20k, and so on.


D.1. Weapon & Power


There are 7 types of weapons available for pet (all except Halberd). This has nothing to do with your character's weapon. The pet's weapon affects its status (ATK, MATK, ASPD) like they do to our character. So for example, a Bogwun pet should have DEX stat to get good ATK, Knuckle pet should have AGI stat to get good ATK.

Pet's weapon also affects its attack range. It is the same as our character's range, for example Bow can attack from 12m away, Bowgun and Staff can attack from 8m away, 1H sword can only do close range. However, we can force our pet to do physical or magic attack. Magic attack is always long ranged. Please note that pet's weapon has nothing to do with their look, i.e. Goblin pet with slingshot will do short range attack if their weapon is 2H Sword.

The weapon's attack is shown as pet's Power (yellow sword icon at stat screen). Pet's power randomly increases when the pet leveled up (around 33% chance). Fusioned pet gets power from both of its parent, so they can have high power at birth (level 1). However, when the power is higher than current level, it cannot increase by leveling up. For example, if a fusioned pet has 50 power, it won't get power up at level 1-50. It can start gaining power again at level 51.


D.2. Type


Pet's type determine their initial stat growth potential. Careful Capture skill level affects the bonus of each stat, at Lv 10 adds a random number between 0 and 10. This growth potential is not your pet's stat. Growth potential affects how your pet gain stat increases every level up. This number potrays your pet's stat at Lv 100. Every level up a pet gets 1/100 of its growth on every stat, plus an additional 1 stat point that you can distribute freely. When the pet's stat reached 255, you can no longer distribute the free stat to it, however it will continue to grow by the growth potential, exceeding 255 points. (You can use Pet Calculator to try out your pet's stat).



Type STR INT VIT AGI DEX
Ordinary 40 40 40 40 40
Skill Boost 50 50 50 50 50
All Rouner 60 60 60 60 60
Genius 80 80 80 80 80
Physical Attack 120 10 40 80 50
Magic Attack 10 120 40 60 70
Dodge 40 40 20 120 80
Accurate 40 40 40 60 120
Phys. Defense 60 30 110 50 50
Magic Defense 30 70 80 50 70

D.3. Nature


Pet's Nature affects how it behaves in battle and how much stamina it uses during training. There are two types of skills that pet can avoid in battle. First is the "AOE" skill, that is the skill that centers at enemy's feet and has an area of effect. Second is the "Single Target" skill, that is the skill that targeted to a single player/pet and has area of effect (centers at player/pet's feet). The following table shows which kind of skills each nature avoids.





D.4. Attack Pattern

Pet has "Attack Pattern", which we can choose. The description says that higher attack % means slower attack. I tested this and find that the ASPD are the same(or very similar) for all patterns, HOWEVER, pattern with high % tends to miss more.

Pet's damage dealt is about 100% + Attack Pattern %. For example, if your pet has 200% Attack Pattern, means it deals 300% damage. If your char with 100 ATK deals 50 damage, then your pet with 100 ATK would deal 150 damage.

D.5. Stability


I tested with bow and knuckle pet, it seems like the bow pet has 60% stab, while the knuckle one has 90% stab. My guess is the stability follows the lowest level weapon of that type (i.e, Bow, Knuckle, Spear, Rod, etc.). My assumption is that pet's stability also increases with some stat, just like our character's stability does.

D.6. ASPD


Pet's ASPD is the same as ASPD in pet's stat screen. I.e., pet and character with same ASPD will attack at same rate. If your pet looks like not attacking much, likely because it misses a lot due to high Attack Pattern %.


E. Stamina, Hunger, Affinity


New pet comes with 0 stamina, hungry, and 0% affinity. Stamina is needed for training and partying. Hunger level determines when you can feed your pet. Affinity determines how often your pet cast skill, and EXP bonus when in battle.


E.1. Feeding


Feeding a pet gives stamina and affection to it, as well as gives a random timed bonus. The timed bonus is always 8 hours (480 minutes). After feeding, the pet will become "Stuffed" and cannot eat anymore. After 4 hours, it becomes "Normal" and can eat again (thus getting a new timed bonus), but only gains half of the affinity & stamina. After 8 hours, it becomes "Hungry". So feeding your pet before it gets "Hungry" will not increase its affinity faste. Only do this if you want to erase the old timed bonus and try to get a new one.

Bonus after feeding:
Nature Bonus
Discipline Success
EXP Gain


Available Pet Foods:

Pet Food Price Affinity Stamina Possible Bonus
Mini Pet Food 10s 10.00% 10 none
Normal Pet Food 100s 20.00% 60 10%, 30%
Stamina Pet Food 1000s 10.00% 100 10%, 30%, 50%(rare)
Delicious Pet Food 1000s 40.00% 30 10%, 30%, 50%(rare)
High Grade Pet Food 3000s 40.00% 100 10%, 30%, 50%
Top Quality Pet Food 1-2 orb 100.00% 100 ?

E.2. Stamina


Stamina is used for Training and Battle. Stamina used for training is different for each pet nature. Skill training also uses more stamina than stat training. The amount consumed for each nature type can be seen at section D.3. Stamina used for battle is still unknown to me. Looks like the mob kill counts and exp gained affects how fast the pet gets tired, but it is not confirmed.

Stamina can be gained by three means:

Feeding
Roaming around in land (not hibernating)
Life Potion (orb item)



F. Training / Disciplining



When a pet first let out to your land, it cannot be used yet. It started at Discipline 0% and this needs to be raised to 100% so that it can be used. Discipline can be raised through various training (Pet Management > Pet Info > Choose a pet > Train > Discipline). Stat Training each affects the stat's growth rate, while Skill Practice is for getting pet's skill. Each training usually raise discipline by 2%, but at some rare occasion only 1% (even when failed). When reaching 100%, you cannot train your pet anymore, thus the stat growth is fixed at this point.

Training consumes stamina. The amount of stamina used depends of the pet's Nature. If your pet's stamina drops below 0, it becomes groggy and cannot eat anymore. You can heal a groggy pet right away by using Life Potion from orb shop. Giving Life Potion also restores the pet's stamina to full. Other than using Life Potion, a pet will also back to normal after resting 12 hours in your land (not hibernating).

When a pet becomes groggy, it's affinity reduces by some percent. Affinity affects how your pet behaves in battle. When affinity is 0%, the pet will never cast a skill. When affinity is below 100%, it is lazy to cast a skill. When affinity is 100%, it will cast a skill whenever it has available MP. Affinity also gives EXP Bonus by affinity x 10%. So a 100% affinity pet will have 1000% EXP bonus. So it is important to keep your pet at 100% affinity before leveling it up.

The stamina's exact value cannot be seen, but there are 5 icons to indicate the amount of 




Details of each training are as follows. Note that Profesional training requires 1 orb per train.

Training Success Rate Succeed Failed
Stat Training Easy 80.00% 2 1
Stat Training Hard 60.00% 3 0
Stat Training Profesional 70.00% 15 10
Skill Practive Lv1 100.00% skill of your choice is learned
Skill Practive Lv2 50.00% random skill that is next to the first skill is learned
Skill Practive Lv3 25.00% random skill that is next to the second skill is learned

In summary, we can do about 50x training to our pet to increase it's potential and to gain skills. Since 2nd and 3rd skills are randomly chosen, I prefer to train skills first and see if the random favors me. If it's not, release the pet and try again with new pet. (Or you can use pet with failed skill for fusion, see section I). Also if skill training fails too much, it reduces your chance of training stat. It is best to feed your pet until it gets 50% discipline success bonus before doing any training.

As for stat, which one better between Easy, Hard, and Professional? Calculating 50x training based their success rate :

Easy Training
All failed = 50 stat
All succeed = +100 stat
Average = 40x success(+2) + 10x failed(+1) = +90 stat

Hard
All failed = 0 stat
All succeed = +150 stat
Average = 30x success(+3) + 20x failed(+0) = +90 stat

Professional (10x training only because it cost more discipline %)
All failed = +100 stat
All succeed = +150 stat
Average = 7x success(+15) + 3x failed(+10) = +135 stat

Professional training obviously the best option, however it cost 1 orb/train. Assuming your pet has 50% discipline success bonus, Hard training is 90% succes. Since not every training cost 2% discipline bonus, if you're lucky you still can get +150 stat with Hard training.

Initial stat growth potential is determined by your pet's type and Careful Capture Skill level of the tamer. Stray pet doesn't have stat bonus, while fusioned pet can have higher stat bonus. Growth potential after training might be more than 255 (Refer to section D.2). Example of fully trained pet is as follows:


G. Pet Skill

There are 25 pet skills arranged in a 5x5 grid. The 1st skill training used to learn one of the skills in the middle (green), so these skills are 100% chance to get. The 2nd training randomly choose one of the skills next to the 1st one. So the skills on the side (orange) only obtainable by 25% chance as the second skill. Finally, the third training randomly choose one of the skills next to the second one. So the skills on the corner (red) only obtainable by 12.5% chance as the third skill. Learned skill's level is random between 1-5. Skill level can be leveled up, however skill that start at low level is much harder to cap than those start at high level (Refer to section H).





1. Ragging Blow (800 MP)
A Physical attack basen on ATK. Deal massive physical damage to a target.

2. HP Gain (passive)
Increase the pet's Max HP.

HP Increase = (500 x Skill Lv) + (2% x Skill Lv x MaxHP)
So at Lv 10 increases MaxHP by 5000 + 20%. The increased HP is not shown on pet stat screen. What is shown there is the pet's original HP before this skill's buff.

3. Absorb MP (passive)
Increase the pet's Attack MP Recovery.

4. Hide (passive)
Hide behind the master to reduce damage. The master takes the reduced damage.

It's hard to test the effect of this skill because I can't see the actual pet's HP, however it seems like a Lv 5 hide transfers 50% damage to the master. Maybe at Lv 10 it transfers 100%(?).

5. Magic Lance (800 MP)
A magic attack based on MATK. Deal massive magic damage to a target.

6. Critical Up (200 MP)
Increase Critical Damage of all party members near the pet for a certain period of time.

7. Heavy Blow (400 MP)
A physical attack based on ATK. Deal great physical damage to a target.

8. Stealth Attack (100 MP)
An attack that doesn't generate Aggro. If the pet's ATK is higher, deal physical damage. If the pet's MATK is higher, deal magic damage.

9. Magic Shot (400 MP)
A magic attack based on MATK. Deal great magic damage to a target.

10. Blast Flare (600 MP)
A magic attack based on MATK. Deal damage to a target and enemies around it. The range gets wider as the skill levels up.

11. Circle of Heal (600 MP)
Restore all party members' HP. Heal amount depends on the pet's MATK.

12. Encourage (100 MP)
Increase ATK and ASPD of all party members near the pet for a certain period of time.

ATK increases by 15 + (Skill Lv x 5) + (Skill Lv% x BaseATK)
So at Lv 10 increases by 65 + 10% of BaseATK

ASPD increases by 100 + (Skill Lv x 20) + (Skill Lv% x BaseASPD)
So at Lv 10 increases by 300 + 10% of BaseASPD

13. First-Aid (100 MP)
Give first aid when the master is beaten. Reduce the waiting time to revive.

14. Clear Mind (100 MP)
Increase MATK and CSPD of all party members near the pet for a certain period of time.

I haven't test this skill, but probably the formula is the same as Encourage.

15. Restore (400 MP)
Restore a player with the lowest HP. Heal amount depends on the pet's MATK.

16. Sweep Attack (400 MP)
A physical attack based on ATK. Chance to [Tumble] the target.

17. Clean Hit (200 MP)
A physical attack based on ATK. Chance to [Flinch] the target.

18. Rage Attack (100 MP)
An attack that generates high Aggro. If the pet's ATK is higher, deal physical damage. If the pet's MATK is higher, deal magic damage.

19. Blinding Shadow (200 MP)
A magic attack based on MATK. Chance to inflict [Blind] on the target.

20. Resistance Up (200 MP)
Increase Physical and Magic Resistance of all party members near the pet for a certain period of time.

21. Stun Attack (600 MP)
A physical attack based on ATK. Chance to inflict [Stun] on the target.

22. Cover (passive)
Reduce the master's damage taken. The pet takes the reduced damage.

23. Absorb HP (passive)
Absorb a part of the pet's damage dealt as HP.

24. MP Gain (passive)
Increase the pet's MaxMP

25. Shield Break (600 MP)
A magic attack based on MATK. Chance to inflict [Armor Break] on target.



H. Leveling Up



Pet leveling consist of two main parts: base level leveling & skill leveling. Both are tricky, but once you understand the system, pet leveling is not that bad ^_^. I tested pet EXP against my low level alt account, which doesn't have any emblem or 30-days ticket.


H. 1. Understanding Pet EXP


+Pet needs the same amount of EXP as us to gain a level, however they have various bonuses:
Pet gains bonus EXP by (Affinity x 10)%. I.e. at 100% affinity, it gets 1000% EXP.


+The 10%, 30%, and 50% EXP bonus from food is just that much, so it is way less than the affinity bonus. For example, 100% affinity + 50% EXP bonus from food just means you have 1050% EXP.

+Boss gems' effect affect pet, and it is calculated after the affinity bonus. For example, if boss' EXP is 5k, and your pet has 100% affinity, means your pet gets 50k EXP. If you throw in one gem+ (extra 100% exp), means your pet gets 50k x 2 = 100k.


+Your EXP bonus emblem, 30-days ticket, and EXP books don't affect pet.

+It's hard to test, but looks like EXP bonus from event such as Weekly Boost Event affects pet. 

The pet has to touch the mob to gain EXP. If it touches the mob by the time it's killed, the pet might not gain EXP. Sometimes you can see your pet deals a certain damage on log chat, but it doesn't always means your pet gains EXP. I have a slow pet that always touches by the time mob killed, and it stays Lv 1 all the time. Missed attacks are not counted as "touch", so don't kill the mob too fast XD.

Gentle pet cannot leech, it has to cast a skill during battle to gain EXP. I.e., gentle pet that only has passive and offensive skill cannot attack nor buff, so it will stay Lv 1 forever.

H.2. EXP Penalty


Just like our chars, pet also suffers from EXP penalty if it fights mob that is too far from their level. So it's not a good idea to take a lv 1 pet to Imitacia ^^;. I tried to get formula for the penalty, but it's hard due to various aspects affecting EXP gain. So what's listed here is just a rough formula. Basically try to stay at maximum of 29 level difference.


0-9 level difference = 0% penalty
10-29 level difference = about 10% penalty
30-39 level difference = about 50% penalty
40+ level difference = about 90% penalty 


H.3. Understanding Skill Level


After training, pet can gain lv 1-5 skill level at random. After that, the skill will level up by mob kills count. You have to turn the skill "ON" to get EXP. Even though the pet doesn't use the skill, it still gains EXP, but it gains a bit more by using it, so active skill usually levels a faster than passive. Turning OFF some skills will not make the other skills level faster, however turning OFF useless skill helps a bit because it means your pet always use the their MP for the useful skill.

Level up speed is not affected by the current skill level, but by how far it is from its base level. For example if your pet has Lance Lv 1 and Power Shot Lv 5 by birth, after certain amount of mob kills, Lance will become Lv 1+1 and Power Shot becomes Lv 5+1. So in conclusion, try to get pet with lv 4/5 skills at the begining, so you can max it in a quite acceptable effort.

I'm trying to get a number for each skill level up, but it's hard. So just to give a rough idea, +1 level usually takes me 30 minutes auto attacking at Bone Dragonewt (so about 300 mobs). I didn't take note on +2 and +3. +4 level takes about 2,500 mobs, +5 takes about 6,500 mobs. 10 hours grinding is my max patience XD, so yeah...

H.4. Leveling Spot


Depending on the situation, you might want to level just the base level, just the skill level, or both. If you only need base level, bosses with full breaks give the best EXP. However if your device loads slowly, mini bosses are better. Check the boss's EXP before deciding to camp for EXP, because some high level boss gives less EXP than the lower level one. Also pay attention to the difference of your pet's level against the boss' level. My favorite bosses for pet leveling are Boss Roga, Yelb, and Scrader ^_^. They are fairly easy to full break and gives good mats drops.

For skill level grinding, farm any mob that your char needs 2-3 auto attack to kill. Make sure your pet can attack it. If your pet is short ranged and it is avoid type, it might be busy avoiding red areas and cannot attack in time. In that case, change your pet's auto attack into magic attack (ranged). Of course if your pet is physical attack type, don't forget to change back before you use it in actual battle XD.

If you need both skill level and base level, find mobs that fairly fast to kill (less than 10 seconds each is good) but gives good EXP. Not every mob with same level gives same EXP. As a rule of thumb, "mob with high HP usually gives more EXP". Here are my favourite places:


Lavarca Lv 21 (Rakau Plains)
Bone Dragonewt Lv46/48(Empress Tomb)
Frosti Lv 79 (Fort Solfini)
Corroded Sentry Fighter Lv 97 (Dark Castle Area 2/3)

I. Pet Fusion


General info on how to fuse pets can be found at Toram Online Official Page. In this section I explain some informations that are not written in the official guide, as well as showing you how I create my dream pet Hetero and explain the reasoning behind each fuse :).


I.1. The Basic

Pet Fusion is a process to combine two pets into one new pet. The fusioned pet will start at level 1 with 0% discipline, and clean skill, just like any other pet that you released from a cage. The only difference is that it gets free stat bonus to distribute at level 1, and it can have up to 2 inherited skills.

There are 2 inherited skills: one is taken from pet A, the other one is taken from pet B. You cannot take 2 skills from the same pet, so if you want to do multiple fuses, make sure to fuse the skills on last step.

You can only lock one of Weapon, Type, and Nature. Unlocked ones are randomly chosen from Pet A or Pet B. Just like synthesizing equipments, if both pets has same weapon, type, or nature, no need to lock it.

Level cap = 1+ (Pet A's base level + Pet B's base level)/2
It is important to level up Pet A and Pet B before fuse, otherwise you'll ends up with a low level cap. This number is rounded down, so make sure the addition of A and B's level is even. Bonus stat is always equals to new level cap - 1, so the higher it is, the more powerful is the new pet. This system is very useful to raise the cap of your pet. For example, in my case, I got Lv 5 Ragging Blow on a Lv 47 Slime, then I raise its cap by fusing with higher level pets.

Power = Pet A's power + Pet B's power
Power is your pet's weapon attack. Pet's weapon cannot be refined, but its attack power can be raised by multiply fuses. Please note that a pet cannot get power up if it's current power is more than its current level. For example, a non fused pet usually have about 30 power at Lv 90. When two of them fused, you get a new one with 60 power. This new pet will not gain any power up during its level 1-60, but may gain power up after that. So if you want to raise power, it is best to fuse with a non-fusioned pet over and over again.

Bonus Potential = (Pet A's potential + Pet B's potential)/10
Again, this number is rounded down, so for best result, try to get the addition close to multiply of 10. For example if Pet A already has 227 DEX and Pet B currently has 230 DEX but unfinished training. Raising Pet B's DEX to 233 or 236 gives you the same result after fusion. So don't waste your discipline % for a stat that won't give you extra bonus after fusion.

Fusion Cost is not much, unless you want to lock dyes. Each dye cost 1m spina, which is too expensive compared to using 1 orb ^^; (as of current market price of orb items). Unless you really really really cannot buy orbs, imo, better pay with orb.

I.2. Building My Pet


My goals is to have a Black Coryn with Lv 10 Ragging Blow & Lv 10 HP Gain, Bow weapon, and Justice/Sly nature. Type is kinda flexible, preferably Genius or Accurate, but Dodde, Magic Defense, or Magic Attack are still OK (those with base DEX 70 or more). My stat priority is to have 300+ DEX growth potential, then second priority is VIT, AGI, and STR. INT is kinda useless for my build, so it can be any amount. Other skills are optional. Ideally I want Absorb HP and MP Gain, but it'll need tons of luck to get both in one gamble ^^;. By the time of this guide written, I'm just halfway from my goal, mainly because I don't have pet with Lv 5 HP Gain yet.
This is Hetero, my first pet which I want to power up. He's been with me since the first time I research about pet. Back then I didn't know how hard to increase skill level is. He has low skill level, now I know that it's not feasible to cap, so I'm gonna replace the skills. He has good weapon/type/nature, so I will use those :).




My pet who gets Lv 5 Ragging Blow at birth is a Lv 47 Slime, I call him HeteJr. (cuz at that time I thought he looked like a less OP version of Hetero XD). It is capped fast, but I took about 20 hours to grind his skill level to max. His weapon and nature are not good, so I'll need to replace that.





Next, I need a black dye from Kinote. Since Kinote is Lv 70+, it's best to fuse with HeteJr., getting some level cap raise on it. If I fuse with Hetero, its level cap will goes down. I also need a decent Kinote, that is either have good weapon+type or type+nature, so I'll have a chance to replace HeteJr.'s bad weapon/nature.






I wanted a coryn app, so I will need one Coryn pet. Since both HeteJr. and Hetero are low on level cap, it's best to have high level Coryn to fuse with them. I can take the app while raising level cap. I was lucky enough to catch a stray Coryn and gets Lv 4 HP Gain on it. Since it's not Lv 5 at birth, I will just level it to Lv 8.




Fusing HeteJr.(Lv 47) with the Kinote (Lv 77) will only gets him to Lv 63, so I need some more pets for raising level cap. These can be any decent weapon/type/natured pet with failed skill gamble, or even pets without skill, because I will not take the skill anyway.








Now I have all my base pets, I have to design how I'm gonna fuse them based on what lock I can do on each step. Fusing inherited skills should be last. My goal is to have a Lv 90 on the final fuse, so the two final pets' level should be added to 178. The following is my fusing diagram. Note that I don't cap some pets. There are several reasons for it. First because the fused pet's level is rounded down, so level 96 or 97 on "Leve" gives the same result. Second is because leveling up past 75 is quite tiring, and past 90 is getting hard, so I prefer to use several pets with level 70-90 rather than one level 120 for raising level cap. Last is because the power bonus. Fusing with two level 90s means about 2x +30 power, while having one level 120 means about +40 only.


in this fusing process, I locked the dyes 2 times. First is when HeteJr.+Kinote, then becomes white slime with black core. Second is when HeteJr.+Coryn, then he becomes black coryn with white leaf. I used 6 orbs total (3 dyes each), but actually 3 orbs is enough if I don't want to keep the slime app in the middle of the process (I prefer seeing slime when leveling it XD).




TAMEABLE

I only list 3 top tameable pets from each element.
Saya hanya input 3 level tertinggi pet yang bisa diambil untuk setiap elemen.


(Level)(Name)(Spawn)


Neutral:

96.Wooly - Blazing Graben Surface
96.Manticore - Dark Castle A1
91.Moxiz - Cradle of Soldier : Inside


Fire:

76.Sunion - Mirror of Darkness
75. Heat Pufferfish - Mirror of Darkness
69. Sand Anglerfish - Akaku Desert A1


Water :
85. Finpen - Spring of Rebirth Upper
70. Jelfy - Teaus Hill Marshland
68. Rabby - Polde Ice Valley


Wind :
96. Kinote - Pelligro Landfill
91. Floral Bee - Site of Simcracker
54. Owl - Land Under Cultivation A3


Earth :

101. Rocksaur - Singolare Ruins 1st floor
88. Kodama - Garden of Sublimation A3
79. Gramp - Abyss of No Return A3


Dark :
90.Pecora - Cradle of Soldier Entrance
87.Corroded Knight - Garden of Sublimation A1
81.Skeleton - Fort Solfini Wall


Light :
65. Miragela - Gravel Terrace
64. Planet Head Green - Gate to Another World A2
63. Planet Head Purple - Gate to Another World A1


Beside above list there's many more to tame but i think its not worth the time.

Selain di atas masih banyak lagi yang bisa dijinakkan namun kurasa tidak memuaskan.


You can check this link for another pet
Bisa dicek di link ini untuk pet lainnya.
http://coryn.club/monster_tameable.php


FAQ


Q: why won't my pet level up?
A: 1. It died, 2. didn't engaged the enemy, 3. timid and gentle nature won't attack (so if you didn't teach them at least a support skill you'll have a tough time lvling )


Q: how do you keep your pet alive?
A: 1. Pet tamer skill pet heal (Only works on your pet), 2. Bless, Life Recovery, 3 pet skill hp up, hp absorb, and stealth attack, 4. pets with ranged weapon types keep your pet out of most enemy attack range. (Staffs, bows, and bowguns), 5. Give your pets vit (hp), agi (flee, attack speed)


Q: What's the quickestway to level my pet?
A: The best and easiest way is to fight bosses or mini bosses, (reason lots of exp, your pet will have a chance to attack or use it's skill)


Q: Then what's the best boss to do that?
A: Minotaur seems to be one of the best one


Q: Why?
À: Cause he's easy, doesn't come with minions, his attacks are weak...ext


Q: Is it possible for my pet to solo fight and win
A: Yep


Link :
Pet Calculator at Coryn Club

Sources / Sumber :
https://toram-online.aminoapps.com/page/blog/fast-pet-leveling/
http://coryn.club/petguide.php

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