SKILLS GUIDE

==COMBAT==

BLADE




1. Hard Hit 
Lv 1 Blade Skill One-Handed/Two-Handed
MP100
Hit Count: 1 hit
Physical Skill
Max Range: 2m One-Handed 3m Two-Handed
Brutally hit the target with the weapon. You have a chance to make the target Flinch. 

This skill has an extra 50% chance to cause Flinch when using One-Handed.
This skill deals 50% more damage when using Two-Handed.



2. Astute Lv 
1 Blade Skill One-Handed/Two-Handed
MP100 One-Handed --- MP200 Two-Handed
Buff Duration: 5 sec Lv 1~5 - 10 sec Lv 6~10
Hit Count: 1 hit
Physical Skill
Max Range: 2m One-Handed 3m Two-Handed
Strongly hit the target in rapid motion. Critical Rate +25% when this skill is activated. 

This skill provides +50% Critical Rate instead of +25% Critical Rate when using Two-Handed, as well as a 50% increase in damage.
(Unconfirmed) This skill provides double the duration of the skill when using Two-Handed.



3. Trigger Slash 
Lv 2 Blade Skill One-Handed/Two-Handed
MP300 Lv 1~5 - MP200 Lv 6~10
Buff Duration: ?
Hit Count: 1 hit
Physical Skill
Max Range: 2m One-Handed 3m Two-Handed
Fire Element Skill
Put power while slashing the target. Enhance Attack MP Heal until the next skill. The motion speeds up one time by this skill. 

This skill will always hit when using One-Handed.
This skill deals 50% more damage when using Two-Handed.
This skill decreases the length of the skill animation of the next skill used.



4. Rampage 
Lv 3 Blade Skill One-Handed/Two-Handed
MP500
Hit Count: 20 hits
Physical Skill
Max Range: 2m One-Handed 3m Two-Handed
Furiously and consecutively attack a target. You need to be careful for monsters' attacks because the duration of this skill is long. 

This skill deals 200% more damage on the consecutive hits when using One-Handed.
This skill deals 300% more damage on the final hit when using Two-Handed.



5. Sonic Blade 
Lv 1 Blade Skill One-Handed/Two-Handed
MP200
Hit Count: 1 hit
Physical Skill
Max Range: 12m Lv 1~3 | 16m Lv 4~6 | 20m Lv 7~9 | 24m Lv 10 One-Handed
8m Lv 1~3 | 12m Lv 4~6 | 16m Lv 7~9 | 20m Lv 10 Two-Handed
Thrust enemies quickly moving toward them. Range and Critical Rate increase as the skill levels up. 

This skill deals 25% more damage when using Two-Handed, as well as an increased width of 2m when using Two-Handed.
This skill has an increased Critical Rate when using One-Handed.



6. Spiral Air 
Lv 2 Blade Skill One-Handed/Two-Handed
MP300
Hit Count: 7 hits Lv 1~5 - 8 hits Lv 6~10 One-Handed 3 hits Lv 1~5 - 4 hits Lv 6~10 Two-Handed
Physical Skill
Max Range: 2m One-Handed 3m Two-Handed
Sharply thrust the target causing wind slashes. Continue dealing damage after using the skill. 

This skill deals 50% more damage on each hit when using Two-Handed. 
This skill gains a somewhat noticeable damage increase when the skill level reaches 6.
This skill does not miss.
This skill has a chance to flinch the target.



7. Sword Tempest 
Lv 3 Blade Skill One-Handed/Two-Handed
MP400
Hit Count: 3 hits Lv 1~2 - 4 hits Lv 3~4 5 hits Lv 5~6 - 6 hits Lv 7~8 - 7 hits Lv 9~10
Physical Skill
Max Range: 12m
A strong slash that generates a tempest. The tempest will deal damage over time. Enemies will be sucked into it once. 

This skill deals 25% more damage on the tempest hits when using One-Handed.
This skill deals 125% more damage on the sword hit when using Two-Handed.


8. Sword Mastery 
Lv 1 Blade Skill One-Handed/Two-Handed
Get better at swordsmanship. ATK of One/Two-Handed Swords increases. <Weapon ATK x 0.03 x Skill Lv> added to damage.
ATK+1% Lv 1-2 | ATK+2% Lv 3-7 | ATK+3% Lv 8-10



9. Quick Slash 
Lv 1 Blade Skill One-Handed/Two-Handed
Shorten the Attack Intervals of One/Two-Handed Swords.


10. Sword Techniques
Lv 2 Blade Skill One-Handed/Two-Handed
Learn the mastership of swords. The damage dealt of Sword Skills increases. This skill raises 1% damage per level.


11. War Cry 
Lv 3 Blade Skill No Limit
MP300
Buff Duration: ?
Charge Time: ?
Perform a rallying cry. Increases ATK for a while. Removes status ailment: "Fear". This skill lasts 25 sec longer when using One-Handed.
This skill adds 5% to ATK when using Two-Handed.


SHOT




1. Power Shot
Lv 1 Shot Skill Bow/Bowgun/Arrow
MP100
Charge Time: 6.20 sec Lv 1 - 6.00 sec Lv 3 - 5.00 sec Lv 5 - 4.50 sec Lv 7 - 3.40 sec Lv 10
Hit Count: 1 hit
Physical Skill
Max Range: 16m
Shoot the target with stronger power. The charging time reduces as the skill levels up. You have a chance to make the target Fall Down.
This skill has an extra 40% chance to cause Tumble when using Bow.
This skill has 40% reduced chance to cause Tumble when using Bowgun.
This skill has a faster charge time when using Bowgun.



2. Bullseye
Lv 1 Shot Skill Bow/Bowgun/Arrow
MP200
Hit Count: 3 hit
Physical Skill
Max Range: 12m
Consecutively shoot at a point. The damage dealt increases attack by attack.
This skill deals 25% more damage on 1hit when using Bow.
This skill ignores 10% of a target's defense on the 2nd and 3rd hit when using Bowgun.


3. Snipe
Lv 3 Shot Skill Bow/Bowgun/Arrow
MP400
Charge Time: ?
Hit Count: 1 hit
Physical Skill
Max Range: 16m
Snipe a weak point. The charge time decreases as the skill levels up. You have a chance to inflict Guard Break.
This skill has a 20% higher chance to cause Guard Break when using Bow.
This skill will not cause Guard Break when using Bowgun.
This skill deals 250% more damage when using Bowgun
This skill will always hit if the enemy has the status condition Blind.
This skill has a reduced critical rate, however this can be negated at skill lv 10 when using a bow.


4. Arrow Rain
Lv 2 Shot Skill Bow/Bowgun/Arrow
MP300
Hit Count: 1 hit Lv 1~3 - 2 hits Lv 4~5 - 3 hits Lv 6~8 - 4 hits Lv 9~10
Physical Skill
Max Range: 12m
Shoot a lot of arrows to the sky. The arrows fall down at intervals and deal damage.
The AoE for this skill is increased by 2m when using Bow.
This skill deals 25% more damage when using Bowgun.



5. Moeba Shot
Lv 1 Shot Skill Bow/Bowgun/Arrow
MP100
Hit Count: 1 hit
Physical Skill
Max Range: 12m
Water Element Skill
Shoot with sticky liquid. You have a chance to Slow Down the target.
This skill has an extra 30% chance to cause Slow when using Bow.
This skill has 30% reduced chance to cause Guard Rate when using Bowgun.
This skill deals 50% more damage when using Bowgun.



6. Paralysis Shot
Lv 2 Shot Skill Bow/Bowgun/Arrow
MP300
Hit Count: 1 hit
Physical Skill
Max Range: 14m
Wind Element Skill
Shoot with poison of paralysis. You have a chance to Paralyze the target.
This skill has an extra 20% chance to cause Paralyze when using Bow.
This skill has 20% reduced chance to cause Paralyze when using Bowgun.
This skill deals 50% more damage when using Bowgun.



7. Smoke Dust
Lv 3 Shot Skill Bow/Bowgun/Arrow
MP500
Hit Count: 1 hit
Physical Skill
Max Range: 14m
Dark Element Skill
An attack with a smokescreen. You have a chance to Blind the target.
This skill has an extra 20% chance to cause Blind when using Bow.
This skill has 20% reduced chance to cause Blind when using Bowgun.
This skill deals 50% more damage when using Bowgun.



8. Shot Mastery
Lv 1 Shot Skill Bow/Bowgun/Arrow
Get better at using bows and bowguns. ATK of Bows and Bowguns increases.
<Weapon ATK x 0.03 x Skill Lv> added to damage.
ATK+1% Lv 1-2 | ATK+2% Lv 3-7 | ATK+3% Lv 8-10



9. Sneak Attack
Lv 1 Shot Skill No Limit
MP400
Hide yourself and turn Aggro away. Certain attacks don't get Aggro after this skill.
This skill costs 200MP when using Bow or Bowgun.


10. Long Range
Lv 2 Shot Skill Bow/Bowgun/Arrow
Get better at attacking from a distance. The damage increases by attacking 8m or more far from enemies.


11. Quick Draw
Lv 3 Shot Skill No Limit
Quickly prepare for the next move. You have little chance to restore MP a little when you succeed in attacking with a skill.
This skill returns 100MP every so often after activating a skill. It can be activated multiple times in one combo.



MAGIC




1. Magic: Arrows
Lv 1 Magic Skill No Limit
MP100
Charge Time: ?
Hit Count: 2 hits Lv 1~2 - 3 hits Lv 3~4 - 4 hits Lv 5~6 - 5 hits Lv 7~8 - 6 hits Lv 9~10 Staff 4 hits Lv 1~2 - 5 hits Lv 3~4 - 6 hits Lv 5~6 - 7 hits Lv 7~8 - 8 hits Lv 9~10 Magic Device
Magical Skill
Max Range: 12m
Shoot small magic arrows. The arrows increase as the skill levels up.
This skill deals 25% more damage when using Staff.


2. Magic: Javelin
Lv 1 Magic Skill No Limit
MP200
Hit Count: 1 hit
Magical Skill
Max Range: 8m
Drop a large magic javelin on the target. You have a chance to inflict a status ailment. The status ailment depends on the element.
This skill deals 50% more damage when using Staff.
Instant cast.
This skill has an extra 20% chance to cause a status condition when using Magic Device.
Each element causes a status ailment



3. Magic: Lances
Lv 2 Magic Skill No Limit
MP300
Charge Time: ?
Hit Count: ? (3 at lv 10 Staff) - (4 at lv 10 Magic Device)
Magical Skill
Max Range: 14m
Shoot magic lances one after another. The lances increase as the skill levels up.
This skill deals 50% more damage when using Staff.
This skill has a chance of causing Stop. The chance increases with the skill level rising.
This skill is three times more likely to cause Stop when using Staff or Magic Device.



4. Magic: Impact
Lv 3 Magic Skill No Limit
MP200
Charge Time: ?
Hit Count: 1 hit
Magical Skill
Max Range: 24m
Attack enemies around you with a shock wave. Halves MP cost of the next skill. The effect will become weak if you consecutively use this skill.
This skill deals 250% more damage when using Magic Device.
This skill has an extra 25% chance to cause Tumble when using Staff.
This skill deals damage in an AoE around the user.
This skill has no charge time after skill lv 7.



5. Magic: Wall
Lv 1 Magic Skill No Limit
MP200
Charge Time: ?
Hit Count: ---
Magical Skill
Max Range: 24m
Create a magic wall at the feet. Deal damage and knock back enemies.
This skill deals 50% more damage when using Staff.
This skill's AoE radius is 1m for staff, and 3m for Magic Device.
This skill will always Knock Back the enemy unless they Guard the hit.
This skill's duaration is increased by 0.5 sec per skill lv.



6. Magic: Blast
Lv 2 Magic Skill No Limit
MP300
Charge Time: ?
Hit Count: 1 hit
Magical Skill
Max Range: 8m
Set off a blast by concentrating magic power. You have a chance to inflict a status ailment. The status ailment depends on the element.
This skill deals 50% more damage when using Staff.
This skill's AoE radius is increased by 4m when using Magic Device.
Fire element Blast causes Burn, the rest cause Flinch.



7. Magic: Storm
Lv 3 Magic Skill No Limit
MP400
Charge Time: ?
Hit Count: ---
Magical Skill
Max Range: 8m
A magic to generate a storm. Enemies will be sucked into it. Strong monsters may not be sucked into it.
This skill deals 100% more damage when using Staff.
This skill's AoE radius is increased by 4m when using Magic Device.
The size of the AoE is larger than Wall, however it does not last for as long.



8. Magic Mastery
Lv 1 Magic Skill Staff/Magic Device
Get better at using magic weapons. ATK of Staffs and Magic Tools increases.
<Weapon ATK x 0.03 x Skill Lv> added to damage.
MATK+1% Lv 1-2 | MATK+2% Lv 3-7 | MATK+3% Lv 8-10


9. MP Charge
Lv 1 Magic Skill No Limit
Charge Time: ?
Restore MP by charging magic power. The charging time reduces as the skill levels up.
The amount of MP recovered is equal to 200+10(skill lv) for a maximum of 300MP at skill lv 10.

10. Chain Cast
Lv 2 Magic Skill No Limit
Efficiently cast magic. The cast speed of the magic skill used after "Magic: Arrow" increases.
The cast speed for the skill used after increases as the Chain Cast skill lv increases.


11. Power Wave
Lv 3 Magic Skill No Limit
Widens the range of normal attacks. You can attack from further than the weapon range. Reduces damage except Staffs and Magic Devices.
This skill deals 40% more damage when using Staff.
This skill deals 70% more damage when using Magic Device.

Range for each weapon-
Staff --- 7m Lv 1 | 8m Lv 2 | 9m Lv 3 | 10m Lv 6 | 11m Lv 8 | 12m Lv 10
Magic Device --- 5m Lv 1 | 6m Lv 2 | 7m Lv 3 | 8m Lv 6 | 9m Lv 8 | 10m Lv 10
One-Handed --- 5m Lv 1 | 6m Lv 2 | 7m Lv 3 | 8m Lv 6 | 9m Lv 8 | 10m Lv 10
Two-Handed --- 5m Lv 1 | 6m Lv 2 | 7m Lv 3 | 8m Lv 6 | 9m Lv 8 | 10m Lv 10
Bow --- 5m Lv 1 | 6m Lv 2 | 7m Lv 3 | 8m Lv 6 | 9m Lv 8 | 10m Lv 10
Bowgun --- 5m Lv 1 | 6m Lv 2 | 7m Lv 3 | 8m Lv 6 | 9m Lv 8 | 10m Lv 10
Knuckle --- 5m Lv 1 | 6m Lv 2 | 7m Lv 3 | 8m Lv 6 | 9m Lv 8 | 10m Lv 10



MARTIAL






1. Smash
Lv 1 Martial Skill No Limit
MP100
Hit Count: 1 hit
Physical Skill
Max Range: 2m
Strongly hit the target. You have a chance to make the target Flinch.
This skill deals 50% more damage when using Knuckle.
This skill has an extra 25% chance to cause Flinch when using Knuckle.


2. Bash
Lv 1 Martial Skill No Limit
MP200
Hit Count: 1 hit
Physical Skill
Max Range: 2m
Strike a heavy blow on the head. You have a chance to Stun the target.
This skill deals 50% more damage when using Knuckle.
This skill has an extra 25% chance to cause Stun when using Knuckle.



3. Shell Break
Lv 2 Martial Skill No Limit
MP300
Hit Count: 1 hit
Physical Skill
Max Range: 2m
A straight punch that penetrates hard armors. The damage dealt increases as the target's DEF is higher.
This skill deals 100% more damage when using Knuckle.
This skill has an added chance of causing Break.
Recover MP when Break is inflicted using this skill



4. Heavy Smash
Lv 3 Martial Skill No Limit
MP400
Hit Count: 1 hit
Physical Skill
Max Range: 2m
Hit the target very hard. You have a chance to make the target Lethargy.
This skill deals 150% more damage when using Knuckle.
This skill has an extra 50% chance to cause Lethargy when using Knuckle.
Deals extra damage to enemies that have the status effect Break.



5. Sonic Wave
Lv 1 Martial Skill No Limit
MP100
Hit Count: 1 hit
Physical Skill
Max Range: 4m Lv 1~3 | 8m Lv 4~6 | 12m Lv 7~9 | 16m Lv 10
Attack with an impulsive wave. You have a chance to make the target Fall Down.
This skill deals 25% more damage when using Knuckle.
This skill has an extra 25% chance to cause Tumble when using Knuckle.
This skill has an additional 4m in range when using Knuckle.



6. Earth Bind
Lv 2 Martial Skill No Limit
MP100
Hit Count: 1 hit
Physical Skill
Max Range: 3m Knuckle 2m Any other weapon
Attack enemies around you by shaking the ground. You have a chance to Stop the targets.
This skill deals 25% more damage when using Knuckle.
This skill has an extra 50% chance to cause Stop when using Knuckle.
This skill is an AoE with a radius of 2m, with an additional 1m to the radius when using Knuckle.



7. Triple Kick
Lv 3 Martial Skill No Limit
MP300
Hit Count: 3 hits
Physical Skill
Max Range: 3m
Attack the target three times quickly. Critical rates are higher than normal attacks.
This skill deals 100% more damage when using Knuckle.
This skill has an extra 50% chance to get a critical hit when using Knuckle.


8. Martial Mastery
Lv 1 Martial Skill Knuckle
Get better at using Knuckles. ATK of Knuckles increases.
<Weapon ATK x 0.03 x Skill Lv> added to damage.
ATK+1% Lv 1-2 | ATK+2% Lv 3-7 | ATK+3% Lv 8-10



9. Aggravate
Lv 1 Martial Skill Knuckle
Keenly attack the target again. You have a chance to deal additional damage by normal attacks of Knuckles.


10. Strong Chase Attack
Lv 2 Martial Skill Knuckle
Enhances the power of small attacks. The additional damage of "Aggravate" increases.


11. Martial Discipline
Lv 3 Martial Skill Knuckle
Deepen understanding of Knuckles. Increases attack speed of knuckles. Increases damage of knuckle skills a little.

HALBERD




1. Flash Stab
One Handed Sword/Halberd
MP100
Physical Skill
Sharply Attack and enemy with a quick movement.
Halberd: Boost on Activation Speed.


2. Cannon Spear
Halberd
MP200
Physical Skill
Attack an enemy by throwing the halberd. The range increases as the skill levels up.


3. Dragon Tail
Halberd
MP300
Physical Skill
Whirl around the Halberd and swipe enemies. Chance to inflict [Tumble].
Unable to inflict Tumble on boss monsters.


4. Dive Impact
Halberd
MP400
Physical Skill
The thrust Halberd breaks the earth in time. Generate a massive explosion and deals additional damage after a while when the skill is activated.


5. Deadly Spear
One Handed Sword/Halberd
MP100
Physical Skill
Accurately thrust an enemy and deal fatal damage. It takes time to activate the skill, however, ignore certain amount of defense and have a high chance to inflict critical damage.
Halberd: Power +20.
One-Handed Sword: Reduction on Critical Rate.



6. Punish Ray
One Handed Sword/Halberd
MP300
Magic Skill
Cast a magic using the Halberd to resemble a staff. Deal magic damage affected by ATK. Critical Rate of the next skill increases.
Halberd: 2x Power.


7. Strike Stab
One Handed Sword/Halberd
MP200
Physical Skill
Thrust the enemy with a quick movement. The damage increases if the target has a status ailment. Have a low chance to deal critical.


8. Quick Aura
No Limit
HP 5%
Buff
Increase your speed with the fighting spirit. Activate this skill by ocnsuming HP instead of MP. Increase ASPD for a certain period of time.
Halberd: HP Cost -5%, Duration +120 sec.


9. War Cry of Struggle
No Limit
MP100
The roar of life in a critical situation. Restore MP a little. The amount of the MP restoration increases as the current HP is low.
Halberd: Charge Time is shortened.

10. Halberd Mastery
Halberd
Get better at using Halberds. ATK increases when you equip a Halberd.


11. Critical Spear
Halberd
Learn the mastery of Halberds. Critical Rate increases when you eqiup a Halberd.



DUAL SWORD





1. Dual Sword Mastery
Lv 1 Dual Sword Skill Dual Swords
You can equip 2 One-Handed Swords. Ease drop of Accuracy Rate and Critical Rate as this skill levels up.
This skill reduces the drop in Accuracy Rate to -25% at skill lv 10.
This skill reduces the drop in Critical Rate to -?% at skill lv 10.


2. Twin Slash
Lv 1 Dual Sword Skill Dual Swords
MP200
Hit Count: 1 hit
Physical Skill
Max Range: 2m
Slash the target with the swords. Increases critical damage.


3. Spinning Slash
Lv 2 Dual Sword Skill Dual Swords
MP100
Hit Count: ---
Physical Skill
Max Range: 24m
Wind Element Skill
Slash enemies around you. Generate whirlwind and deal damage. You have a chance to inflict Blind.
This skill deals damage in an AoE.
This skill triggers the effect "Knock Back" on the enemies within the AoE range when used.



4. Phantom Slash
Lv 3 Dual Sword Skill Dual Swords
MP400
Hit Count: ?
Physical Skill
Max Range: ?
Slash a target with lightning speed. Nullify enemies' attacks while using this skill. Chance to inflict instant death on weak monsters except bosses and Freeze on the target.


5. Cross Parry
Lv 1 Dual Sword Skill Dual Swords
MP100
Buff Duration: ?
Hit Count: 2 hits
Physical Skill
Max Range: 2m
Parry a target's attack and push the target away. You have a chance to Tumble the target. Reduce physical damage taken one time only. If it succeeds, ATK & ASPD increases for 30 seconds.


6. Charging Slash
Lv 2 Dual Sword Skill Dual Swords
MP300
Hit Count: 1 hit
Physical Skill
Max Range: 2m
Charge toward the target using two swords. Pass through the target and deal damage to the enemies in a straight line. Categorized as an Unsheath Attack.
This skill places the user 10m behind the enemy after use.


7. Shadowstep
Lv 3 Dual Sword Skill Dual Swords
MP400-300-200
Max Range: ? Increases at skill lvl 4 and 8
Quickly move behind a target's back. Enhance Attack MP Recovery until the next skill. Increase Critical Rate of skill attack one time.


8. Reflex
Lv 1 Dual Sword Skill No Limit
MP100
Buff Duration: 10 sec
Increases Evasion Rate for a short time. Decreases DEF and MDEF a lot.
The buff duration is extended to 100 sec when using dual swords.
This skill reduces DEF and MDEF by 100% at skill lv 1. However, every time the skill lv increases, the reduction is reduced by 1% resulting in -90% DEF MDEF at skill lv 10.

9. Flash Blast
Lv 3 Dual Sword Skill No Limit
MP200
Enhance Unsheath Attack for a short while. Perform counterattack with Evasion.


10. Dual Swords Control
Lv 1 Dual Sword Skill Dual Swords
Increases ASPD of Dual Swords. Reduces the disadvantages of Dual Swords.
ASPD goes up by 50 per skill lv, resulting in +500 ASPD at skill lv 10.
This skill raises the accuracy rate by 35% at skill lv 10.



11. God Speed
Lv 2 Dual Sword Skill No Limit
Increases AGI and Unsheathe Attacks such as First Attack, Evasion Attacks, and certain skills.
This skill raises AGI by 1 for the first 6 levels, then raises it by 2 for every level.
This skill increases damage on the first attack, the attack right after an evasion, and when using the skill Spinning Slash.
(The first attack and evasion attacks can be identified by the different animation, where the character cuts in an X instead of slashing multiple times)





==BUFF==


HUNTER




1. Kickback
Lv 1 Hunter Skill No Limit
MP100
Hit Count: 1 hit
Physical Skill
Max Range: 3m
Kick an enemy and create distance. Deal damage and Knock Back the target.
Knocks back an enemy max 8m at lvl10


2. Sleep Trap
Lv 1 Hunter Skill No Limit
MP100
Hit Count: 1 hit
Physical Skill
Set a sleeping gas trap. Change to inflict Sleep on the target. Unable to set at get. It can be broken by Area of Effect.
Max duration of 15s at lvl10
Regains mp when activated by boss/mob. Any attack done will end sleeps effect, party members cannot wake up mob.

3. Sunrise Arrow
Lv 2 Hunter Skill Bow/Bowgun/Arrow
MP200
Hit Count: 1 hit
Physical Skill
Max Range: 14m
A strong shot with the energy of the sun. Deal damage in a straight line toward the target. 2x damage on Sleeping enemies.

4. Bear Trap
Lv 2 Hunter Skill No Limit
MP200
Hit Count: 1 hit
Physical Skill
Set a bear trap. Change to inflict stop on the target. It can be broken by Area of Effect.
Max duration of 10s at lvl10.
Regains mp when activated by mob/boss.



KNIGHT



1. Assault Attack
Lv 1 Knight Skill No Limit
MP100
Hit Count: 1 hit
Physical Skill
Max Range: 6m
Rush at the target. You have a chance to Slow Down the target.
This skill also has a chance to cause Knock Back.
This skill has an extra 50% chance to cause Knock Back when using Shield.
This skill deals 25% more damage when using Shield.



2. Parry
Lv 2 Knight Skill No Limit
Parry attacks using the weapon. You have a chance to reduce physical damage. The skill will not be activated with guard.


3. Provoke
Lv 1 Knight Skill No Limit
MP400 Lv 1~9 - MP200 Lv 10
Max Range: 8m
Provoke the enemy to target you.
This skill raises hate by 300 at skill lv 1, increasing by 100 every level resulting in 1200 hate at lv 10.


4. Rage Sword
Lv 2 Knight Skill One-Handed/Two-Handed
MP200
Hit Count: 1 hit
Physical Skill
Max Range: 6m
Attack with raw hostility. It is a special attack to get more Aggro.
This skill raises hate by 20 per skill level.
This skill deals 50% more damage when using Shield.




SHIELD




1. Shield Mastery
Lv 1 Shield Skill Shield
Enchance ASPD equipping a shield
Reduce the drop in ASPD at 0 when level 10.


2. Shield Bash
Lv 2 Shield Skill Shield
MP100
Hit Count: 1 hit
Physical Skill
Max Range: 3m
Bash with the shield. Chance to stun target.


3. Force Shield
Lv 2 Shield Skill Shield
DEF added when using a Shield.
Increase Hp by Skill Level x 50, +30 DEF at lv 10.


4. Magical Shield
Lv 3 Shield Skill Shield
MDEF added when using a Shield.
Increase Hp by Skill Level x 50, +30 MDEF at lv 10.


5. Protection
Lv 2 Shield Skill No Limit
MP300
Buff Duration: Skill Lv x 1 Min
Increase party members Physical Resist & Decrease Magic Resist for a limited time.
Skill cost 100 MP when using shield.
Increase 5% physical and decrease 2.5% magic, resulting +50% physical resist and -25% magic resist at lv.10



6. Aegis
Lv 2 Shield Skill No Limit
MP300
Buff Duration: Skill Lv x 1 Min
Increase party members Magic Resist & Decrease Physical Resist for a limited time.
Skill cost 100 MP when using shield.
Increase 5% magic and decrease 2.5% physical, resulting +50% magic resist and -25% physical resist at lv.10



7. Shield Cannon
Lv 3 Shield Skill Shield
MP200
Hit Count: 1 hit
Physical Skill
Max Range: 6 - 20m (Lv1-10)
Throw shield like a cannonball. Chance to stun target.


8. Guard Strike
Lv 4 Shield Skill Shield
Hit Count: 1 hit
Physical Skill
Max Range: 3m
Attack repel enemies attack. Deal damage when guard activated. Damage dealt depen on Guard Power and refinement value of your shield.


9. Guardian
Lv 4 Shield Skill No Limit
MP600
Buff Duration: 1 min 30s at Lv.10
Create an area that reduce damage taken, increase Guard Rate, decrease ATK & greatly increase aggro. Refinement value of your shield affect the damage reduction.
At Lv.10 AoE increase to max 5m.



GUARD  


1. Heavy Armor
Lv 1 Guard Skill Heavy Armor
Increase Guard Rate of heavy remodeled armor.


2. Light Armor
Lv 1 Guard Skill Light Armor
Increase Evasion Rate of light remodeled armor.

DAGGER





1. Throwing Knife
Lv 1 Dagger Skill Dagger
MP100 Lv 1~9 - MP0 Lv 10
Hit Count: 1 hit
Physical Skill
Max Range: 12m
Attack throwing a dagger.


2. Spike Dart
Lv 2 Dagger Skill Dagger
MP100
Hit Count: 1 hit Lv 1 - 2 hits Lv 2~3 - 3 hits Lv 4~5 - 4 hits Lv 6~7 - 5 hits Lv 8~9 - 6 hits Lv 10
Physical Skill
Max Range: 8m
Disturb the movement by throwing a dagger at the feet of the target. You have a chance to Slow Down the target.


3. Gatling Knife
Lv 3 Dagger Skill Dagger
MP300
Hit Count: ? (8 at lv 10)
Physical Skill
Max Range: 8m
Throw many daggers rapidly and continuously.


4. Poison Dagger
Lv 2 Dagger Skill Dagger
MP200
Hit Count: 1 hit
Physical Skill
Max Range: 8m
Attack with a poisoned dagger. You have a chance to inflict Venom.


5. Double Throw
Lv 3 Dagger Skill Dagger
When equipped with a dagger, you have a chance to attack twice when an Avoid Attack is triggered.


6. Hidden Arm
Lv 1 Dagger Skill Dagger
You have a chance to add small damage to normal attacks by equipping daggers.
The extra damage shows up separately from the auto attacks.
The extra damage cannot crit.
The extra damage has no ampr.
The extra damage is unaffected by damage decay or guard.



7. Intense Knife
Lv 2 Dagger Skill Dagger
Increase the damage and activation rate rate of Hidden Arm.
When both Hidden Arm and Intense Knife are at skill lv 10, Hidden Arm procs for every auto attack.


8. Amazing Throw
Lv 4 Dagger Skill Dagger
An outstanding throwing skill. Add the chance to to increase hit counts to all knife skills.


9. Mail Breaker
Lv 4 Dagger Skill Dagger
Ignore certain amount of Def when using Hidden Arm



PRIEST




1. Bless
Lv 1 Priest Skill No Limit
MP100
Restore HP a bit at fixed intervals.The heal amount and duration depend on level.
This skill also affects all party members.
This skill heals (+1% HP per 20 INT) more when using Staff.
The amount healed increases with MATK.


2. Gloria
Lv 2 Priest Skill No Limit
MP100
Charge Time: ?
Increase DEF and MDEF for a short time. Guard rate will increase if you equip a shield.
This skill multiples DEF and MDEF by 1.51 at skill lv 1, 1.87 at lv 5, and 3.00 at lv 10.


3. Holy Fist
Lv 1 Priest Skill No Limit
MP100
Max Range: 1m
Light Element Skill
Smite evil with Light element punch. Deals physical and magic damage at same time. It is categorized as Physical skill.
This skill has an additional 1m in range when using Staff or Knuckles.
This skill has an increased 50% ATK and decreased 50% MATK when using Knuckles.
This skill has an increased 50% MATK and decreased 50% ATK when using Staff.



4. Holy Light
Lv 2 Priest Skill No Limit
MP200
Charge Time: ?
Max Range: 12m
Light Element Skill
Punish evil monsters with the power of Light element. Deal magic damage ignoring a part of the target's defense.
This skill deals 30% more damage when using Staff.
This skill has +30% MDEF Pierce when using Knuckles.




==ASSIST==

SURVIVAL





1. Play Dead Lv 1 Survival Skill No Limit
The waiting time to revive is reduced.


2. EXP Gain UP Lv 1 Survival Skill No Limit
EXP gain from battles increases by 1% per skill level.


3. Drop Rate UP Lv 1 Survival Skill No Limit
Drop Rate from battles increases by 1% per skill level.


4. Safe Rest Lv 1 Survival Skill No Limit
Natural HP Regen increases.


5. HP Boost Lv 2 Survival Skill No Limit
Max HP increases a little. (100 HP per skill lvl) This skill also raises HP by (skill lv x 2)% before applying the extra HP.


6. Fighter's High Lv 2 Survival Skill No Limit
Regenerate HP during battles. The healing amount is small.


7. Short Rest Lv 1 Survival Skill No Limit
Natural MP Regen increases.


8. MP Boost Lv 2 Survival Skill No Limit
Max MP increases a little. (30 MP per skill lvl)


9. Sober Analysis Lv 2 Survival Skill No Limit
Regenerate MP during battles. The healing amount is small.


SUPPORT



1. First Aid
Lv 1 Support Skill No Limit
"First Aid" effect in Support menu increases. The waiting time to revive is largely reduced.

2. Mini Heal
Lv 1 Support Skill No Limit
MP300
Restore the target's HP a little. Reduce the target's waiting time to revive if the target is knocked out.
The amount healed is equal to Max HP x (Skill Level/100) + Skill Level x 30.

3. Recovery
Lv 2 Support Skill No Limit
MP200
Buff Duration: 0 sec Lv 1~5 - 2 sec Lv 6 - 5 sec Lv 7 -10 sec Lv 8 - 15 sec Lv 9 - 25 sec Lv 10
Remove a status ailment of the target. Prevent the status ailments and remove up to 2 status ailments as the skill levels up.
This skill works on all status effects except Flinch, Knock Back, Tumble, and Stun

4. Life Recovery
Lv 1 Support Skill No Limit
MP200
Buff Duration: 15 min at lv 10
Create an area that regenerates HP. The player's DEF decreases. The effect ends when the player takes damage.
This skill's AoE radius is equal to 4m at skill lv 1 and 10m at skill lv 10.
At skill lv 10 this skill heals 50 HP every sec.

5. Brave Aura
Lv 2 Support Skill No Limit
MP400
Buff Duration: 15 min at lv 10
Create an area that enhances ATK and weapon performance. The player's Accuracy Rate decreases. The effect ends when the player takes damage.
This skill's AoE radius is equal to 4m at skill lv 1 and 10m at skill lv 10.

6. Mana Recharge
Lv 1 Support Skill No Limit
MP300
Buff Duration: 15 min at lv 10
Create an area that regenerates MP. The player's ATK decreases. The effect ends when the player takes damage.
This skill's AoE radius is equal to 4m at skill lv 1 and 10m at skill lv 10.
At skill lv 10 this skill heals 25 MP every sec.

7. Magic Barrier
Lv 2 Support Skill No Limit
MP400
Buff Duration: 15 min at lv 10
Create an area that enhances DEF and armor performance. The player's Evasion Rate decreases. The effect ends when the player takes damage.
This skill's AoE radius is equal to 4m at skill lv 1 and 10m at skill lv 10.

8. Sanctuary
Lv 3 Support Skill No Limit
MP400
Create a sanctuary and protect allies. Reduce damage taken while in the area. The amount depends on each player's MaxHP. Ineffective against fatal damage.

9. High Cycle
Lv 3 Support Skill No Limit
MP500
Create the area to shorten charge and cast time. Your MP restoration will be weakened. The effects will end when taking damage.

10. Immunity
Lv 3 Support Skill No Limit
MP500
Create the area to protect players from status ailments. Your Attack Speed will be lowered. The effect will end when taking damage.


BATTLE





1. Magic UP Lv 1 Battle Skill No Limit
Increases MATK a little, the amount depends on the player's level.


2. Concentrate Lv 1 Battle Skill No Limit
You have an extremely low chance to increase the last magic damage dealt.


3. Attack UP Lv 1 Battle Skill No Limit
Increases ATK a little, the amount depends on the player's level.


4. Smash Lv 1 Battle Skill No Limit
You have an extremely low chance to increase the last physical damage dealt.


5. Defence UP Lv 1 Battle Skill No Limit
Increases DEF and MDEF a little, the amount depends on the player's level.


6. Dodge UP Lv 1 Battle Skill No Limit
Increases Dodge Rate a little.


7. Desperate Resist Lv 2 Battle Skill No Limit
Reduce the damage taken while you are immobilized by the status ailments such as Stun and Fall Down.


8. Critical UP Lv 2 Battle Skill No Limit
Increase Critical Rate and damage a little.


9. Accuracy UP Lv 2 Battle Skill No Limit
Increase Accuracy Rate a little.





==OTHER==


SMITH




1. Refine Equipment
Lv 1 Smith Skill
Refine Equipment by yourself. The success rate slower than the blacksmiths but you don't need Spina.

2. Craft
Lv 1 Smith Skill
Craft materials by yourself. The success rate increases as the skill levels up.

3. Novice's Anvil
Lv 1 Smith Skill
Increases the proficiency limit of blacksmithing. You can level up the proficiency up to Lv50 without this skills.
This skill raises the proficiency limit by 5 per skill.

4. Craftsman's Anvil
Lv 2 Smith Skill
Increase the proficiency of blacksmithing.
This skill raises the proficiency limit by 5 per skill.

5. Blacksmith's Anvil
Lv 3 Smith Skill
Increase the proficiency of blacksmithing more.

6. Mid-Class Refinement
Lv 2 Smith Skill
Increase the success rate of "Refine Equipment" a little.

7. High-Class Refinement
Lv 3 Smith Skill
Increase the success rate of "Refine Equipment".

8. Create Equipment
Lv 1 Smith Skill
Create equipment by yourself. "Upgrade Equipment" is required to attach stats.

9. Careful Creation
Lv 2 Smith Skill
The potential of the equipment created by "Create Equipment" increase.

10. Customize Equipment
Lv 1 Smith Skill
Consume potential and attach stats to the equipment created by "Create Equipment".

11. Accurate Customization
Lv 3 Smith Skill
The success rates of “Customize Equipment” increases a little. The number of abilities you can add increase.



ALCHEMY




1. Item Synthesis Lv 1 Alchemy Skill
You can synthesize items by yourself. The success rate is lower than the synthesists but you don't need Spina.


2. Craft Lv 1 Alchemy Skill
Craft materials by yourself. The success rate increases as the skill levels up.


3. Novice's Bottle Lv 1 Alchemy Skill
Increases the proficiency limit of pharmacy. You can level up the proficiency up to Lv50 without this skill. This skill raises the proficiency limit by 5 per skill.


4. Craftsman's Bottle Lv 2 Alchemy Skill
Increase the proficiency limit of pharmacy. This skill raises the proficiency limit by 5 per skill.


5. Synthesist's Bottle Lv 2 Alchemy Skill
Increase the limit of proficiency level by 5 per skill level.


6. Mid-Class Synthesis Lv 2 Alchemy Skill
Increase the success rate of Item Synthesis a little.


7. High-Class Synthesis Lv 3 Alchemy Skill
Increase the success rate of Item Synthesis.


8. Equipment Synthesis Lv 2 Alchemy Skill
You can synthesize equipment by yourself. The amount of possible locked choices are lower than the synthesists but you don't need Spina.
1 lock at Proficiency Lv 1, 2 lock at Proficiency Lv 50, possible 3 lock at Proficiency Lv 100.

TAMER



1. Taming
No Limit
MP300
Capture the monsters weaker than you. The Max Lv of them and time limit increase. The chance of breaking Cages decreases as the skill levels up. Consume [Cage] x1.


2. Capturing Technique I
The Max Lv of the monsters that can be captured and time limit increase.


3. Capturing Technique II
The Max Lv of the monsters that can be captured and time limit increase.


4. Skillful Capture
Chance to raise the growth limit level of the captured monsters.


5. Careful Capture
Chance to capture the monsters with a little high Potential.


6. Pet Heal
MP100
Restore the called pet's HP. Unavailable on other player's pets.
Bow: Boost on Heal Amount, Charge Time is Shortened. 14


7. Pet MP Charge
MP300
Restore the called pet's MP. Unavailable on other player's pets.


Sources / Sumber :
http://coryn.club/skill_simulator.php 
https://sites.google.com/site/toramonlinenotes/character/skills 
http://www.toram-online.info/skills 
http://toramonline.com/index.php?threads/skill-tree-list-lvl-cap-110.18008/ 

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